PVE - Open World & Dungeon Encounter
The PVE gameplay in MetaCene spans across every region and can be categorized into two main types: Open World and Dungeon Encounters.
Open World: This type of gameplay focuses on Environmental Gameplay, providing players with extensive and entertaining gameplay mechanics such as parkour racing and resource gathering. Open World supports seamless large maps where new gameplay elements emerge every 100 meters, with dynamically triggered events like escorting merchants, repelling monster sieges, and repairing equipment.
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Regular PVE: Personal exclusive storylines and scenarios, triggering special monster spawns.
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Story Events: Common plotlines mainly involve completing daily tasks to earn loot rewards, typically obtained by the first individual player or team to attack monsters.
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Elite Monsters and Boss Battles: Multiplayer PVE challenges to test players’ strength, with loot rewards for the final blow.
Dungeon Encounter: This gameplay centers around Roguelike mechanics, serving as the game’s primary challenge content. It includes both solo and multiplayer dungeons, where players acquire development resources based on different levels of difficulty. Each dungeon encounter presents unique content, with a map consisting of 4x4 rooms offering varied gameplay experiences in different rooms (e.g., reward rooms, supply rooms, boss rooms). Monsters in dungeons have a chance to drop special skills that are only effective within that specific dungeon.
MetaCene innovatively combines Roguelike with MMO gaming by allowing players to team up for dungeon experiences. Since dungeon content is random, players cannot strategically configure teams to conquer dungeons, igniting their desire for challenge and exploration and leading to more opportunities for repeated gameplay experiences.
While traditional Roguelike games tend to minimize the impact of numerical values, allowing players to inherit some attributes accumulated from previous runs to aid in progressing further, MetaCene’s Roguelike preserves the numerical values accumulated by players in the “main world.” Players can break through dungeon progress by upgrading and enhancing in the “main world,” maintaining the randomness and entertainment value of Roguelike gameplay without contradicting the game’s framework.
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