PVP is the main scene where players compete for resources and large-scale wars occur. PVP mainly occurs in the neutral zone, danger zone, and ruins zone, and is the core and soul of MetaCene. In PVP gameplay, minerals can be competed for, and players need to protect their own mining turf.
| Battle Zones | Scale | PVP Gameplay | Player Prizes |
| Neutral | Free player PKs | Fight for minerals and boss loot drops | Players who take the initiative to attack will be punished (imprisoned in prison, and the probability of dropping equipment upon death is increased) |
| Danger | Free-player PKs, Guild wars (GvG), Battle arena | Fight for in-game resources (minerals, dungeons, higher-level equipment drops) | Acquiring resources. For example, solo/team mineral resource raids, arena competitions for PK power, etc. |
| Ruins | All-server mega battle, Meta PVP | Fight for in-game NFT assets | Acquiring high-level assets. For example, rare weapon NFT drops from mega battles, exclusive mining area occupation, etc. |
Unlike the purely combat-focused mode in traditional RPGs, PVP competition in MetaCene comes with unique storylines revolving around resource and interest disputes, combining both confrontation and cooperation.
Confrontation is evident in various scales of free PK battles and group battles occurring for the sake of resource and asset ownership. Cooperation is demonstrated as players naturally form communities, engaging in socialization, information sharing, and honor displays. Guild wars foster internal cooperation and group honor within guilds. During resource looting, players hire others to participate in battles, generating value output for asset investment.
MetaCene's ruins areas feature a uniquely designed Meta PVP mode, a special PK mode that integrates PVE and PVP, creating multiple competitive scenarios. The prehistoric domains in MetaCene combine PVP and PVE gameplay. Players enter specific instances through tickets, which are shared with other players, creating a resource-rich "mini world." However, players must compete with each other to obtain enough resources when facing other players in the instance. Resources are distributed among the monsters in the instance, and combined with the last-hit drop mechanism in the game, players not only need to use PVE skills reasonably but also showcase PVP skills to fend off other players.
The arena matches are divided into 4v4 and 2v2 battle modes. Players sign up for matches at designated NPCs and enter matchmaking. During the arena matches, players receive certain attribute adjustments. Participation in arena matches earns PVP experience, and winning or killing players grants additional PVP experience. PVP experience is used to increase the player's PVP level, which in turn provides attribute bonuses and title rewards. Characters do not drop items upon death in arena matches.
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